
Progress meter and AO multiplier works in reverse. Meter as well as increase an AO multiplier. Sub tasks successfully, secure simple tasks successfully and such).Įach sub task completed successfully will increase the capture progress The mission principals are very similar to I&A in what you are to achieve for each AO ( attack and hold the Contingency Operating Base, secure What makes my version different to the original I&A? Pretty much everything within the back-end. Without knowing if I was actually capable of creating what I had in my mind, I proceeded anyway and jumped in the deep end (so-to-speak). I planned out roughly how I wanted it all to piece together and have it be as dynamic as possible. as we had to literally hunt down AI to kill, and some times didn't encounter any for twenty minutes or more.Īfter being frustrated with the I&A server(s) that I and friends played on, I thought 'how hard would it be to make my own. The game play was boring/mediocre at best. Needless to say, I rather enjoyed the PvE aspect and the teamwork that others provided.

The 'Area Of Operations' gets chosen, a 'HQ' task is spawned, a 'radio-tower' task is spawned, and a 'take over' task is spawned. it was ok to begin with, but grew boring as it was the same thing over and over and over again, but at different locations on the map (of Tanoa). after getting back in to Arma 3 earlier this year after a short break, I and a few friends started playing I&A.

within 25m of the clinic) it triggered as I had already enough supplies from last time in inventory and the task was done.Since June 2017 I have been creating my own version/take on the PvE Arma 3 mission which is similar to the basic I&A that is known in and around Arma 3. I restarted the mission, revisited the location, killed the AI and as soon I stepped over their bodies (i.e.

I didn't take enough of the supplies when I was within the range of the trigger the first time. UPDATE: Looks like the trigger didn't activate again, back in time when I was there first. Ok, I also searched that "clinic" you cited, and it was completely empty, but I didn't go back in there AFTER picking up what I needed - is it that what you're saying I have to do? :confused: It would be OK if there were the supplies I was looking for, but it was completely empty, so why can I complete the task only in there? As it was possible to complete this task far away from the AO of this side quest, distance condition (< 25m) from the clinic (it's the large building just beside the Strider, with frontal entrance blocked, you have to use the rear one :) ) itself was added.
